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#ifndef TEXTUREMATERIAL_H
#define TEXTUREMATERIAL_H

#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
{
public:
    QSGOpaqueTextureMaterial();

    virtual QSGMaterialType *type() const;
    virtual QSGMaterialShader *createShader() const;
    virtual int compare(const QSGMaterial *other) const;

    void setTexture(QSGTexture *texture);
    QSGTexture *texture() const { return m_texture; }

    void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
    QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }

    void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
    QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering)  m_filtering; }

    void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
    QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }

    void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
    QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }

protected:
    QSGTexture *m_texture;

    uint m_filtering: 2;
    uint m_mipmap_filtering: 2;
    uint m_horizontal_wrap : 1;
    uint m_vertical_wrap: 1;

    uint m_reserved : 26;
};


class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
    virtual QSGMaterialType *type() const;
    virtual QSGMaterialShader *createShader() const;
};

QT_END_NAMESPACE

QT_END_HEADER

#endif // TEXTUREMATERIAL_H
